Features
Stages:
8 - 20 x 3
20 - 130 x 2
130 + x1
www.perfecttibia.com
GAMEPLAY:
Old gameplay, Old spells formulas for SD , UHS, Explos and HMMs with rune making.
No Pay to Win or Pay to play features, everything is enabled for players to enjoy for free, donations serve aesthetic and quality of life purposes.
Knights and Paladins use UHS as in the old days, the economy spins around rune making
No unbalanced potion. The potion system remains as it was in 8.0
No Yalahar or game breaking towns. Content spins around the main continent of Tibia as it was back in 8.0. Many spawns and quests were added to the main continent
We preserved the main continent spawns of 10.0 + versions (for instance, por hope water elementals and so on)
Fully working quests for outfits : Pirate, Beggar, Shaman, Assassin , Norseman, like back in the old days, with all the functionalities they imply
Fully working addons and their respective quests,
Fully working quests for POI, Inquisition, Annihilator and endgame related quests + custom and challenging content
No level requirement for knight weapons. You can be a lvl 8 with UHS and 80/80 skills wielding a War Hammer as in the old days
Killing Tasks, Daily quests and more features enabled so players have many things to do at their disposal
Extended spawns to improve gameplay, made with custom professional map making
PVP:
Old style PVP. Explosion using knights, Sd throwing paladins, UHS are king.
Sorcerers and Druids work as a mix between old and newer versions. Elements are preserved yet there are no directed spells, old formulas for explosion arrows and fully working 8.1 druid spells
8.0 SD formulas, no long cooldown between spells and no shared cooldowns, like in the old days, you can throw 2 UE in a row if you have the mana for it.
Skull system with PVP enforced mechanics. You get experience if you kill someone who's higher level than you are.
5 Kills for red skull, No Black skull , Guild War system enabled with exp/death involved. Frags reset every 11 hours
IMPROVEMENTS :
We listen to our players Player oriented content -> We will make polls to decide the next content to be released.
In the beginning, SAO and further related content will not be enabled.
Fully working Auction house system
Runes are the main currency for the economy. Having a maker is allowed. NPCs don't sell runes
Fully working Rashid/Djinn quests
All 8.1 runes are working with no level requirement, only magic level. You can have your maker to cast icicles, fireballs, UHs or whatever is it that fits your current hunt.
Trainer system with runemaking allowed
Community oriented anti-bot system. More info on this on our site
Houses are charged weekly instead of monthly in order to remove ghost house owners. Only players over lvl 30 can buy a house.
Mounts are enabled although they are harder to get than in real tibia. Mounts are rewarded in custom quests or events, they are not obtained that easily. We reworked mounting system.
Preserved all the new spawns for the main content up to Svargrond, We included all the Main content spawns of 10.00+. We extended known spawns in order for players to have a lot of content to go through.
Custom quests for new outfits and mounts
Continuous development of new features, quests, dungeons and pvp prices
Implemented Task System
Implemented Daily quest system |